翻訳と辞書
Words near each other
・ Sadliers Crossing Railway Bridge
・ Sadliers Crossing, Queensland
・ Sadlinki
・ Sadlno
・ Sadlno, Greater Poland Voivodeship
・ Sadlno, Lower Silesian Voivodeship
・ Sadlno, West Pomeranian Voivodeship
・ Sadly Mistaken
・ SADM
・ Sadma
・ Sadmind
・ Sadmir Shekari
・ Sadnalegs
・ Sadnecessary
・ Sadness
Sadness (video game)
・ Sadness Will Prevail
・ Sadney Urikhob
・ Sadni Falls
・ Sadni Hrib
・ Sado
・ Sado Airport
・ Sado bugyō
・ Sado District, Niigata
・ Sado Estuary Natural Reserve
・ Sado Khan
・ Sado mine
・ Sado mole
・ Sado Okesa
・ Sado Province


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Sadness (video game) : ウィキペディア英語版
Sadness (video game)

''Sadness'' was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system.〔 While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, ''Sadness'' became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that ''Sadness'' had entered development hell due to problems with deadlines and relationships with external developers,〔 leading to its eventual cancellation by 2010,〔 along with the permanent closure of the company.〔
==Concept==
''Sadness'' was promoted as a unique and realistic survival horror game that would "surprise players," focusing on psychological horror rather than violence, containing "associations with narcolepsy, nyctophobia and paranoid schizophrenia." More notable was the announcement that the game would sport black-and-white visuals stylized as gothic horror.〔(【引用サイトリンク】 publisher= Advanced Media Network )
Nibris promised that ''Sadness'' would provide "extremely innovative game play,"〔 fully utilizing the motion sensing capabilities of both the Wii Remote and the Nunchuk. For example, it was suggested that players would use the Wii Remote to wield a torch and wave it to scare off rats; swinging the controller like a lasso in order to throw a rope over a wall;〔 or picking up items by reaching out with the Wii Remote and grabbing them.〔 ''Sadness'' was also planned to have open-ended interactivity between the player and the game's objects, being able to use any available item as a weapon. Suggestions included breaking a glass bottle and using the shards as a knife, or breaking the leg off a chair and using it as a club.〔 The game would also not utilize in-game menus (all game saves would be done in the background) nor a HUD in favor of greater immersion.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Sadness (video game)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.